iOS Engineer empowering creatives

We redesigned the flow of our coding editor in Hopscotch, so that users clearly grasp the concept of the project hierarchy.

Previously projects opened with the editor for the first scene only, and users had to press a separate button to view all the scenes. Now all users start with the scenes menu first, and can see all of their scenes within a project.

We also added the ability to duplicate and re-order scenes, and expanded the way that our 'Change Scene' block works in the editor for greater flexibility.

This led to an explosion of more advanced games featuring multiple levels and complex storylines.


Example project from a user

Help Tip

We also added a help tip to quickly highlight the changes that we made with scenes.

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